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Archive for the ‘Information Design’ Category

OptionIt Launching…

Wednesday, September 28th, 2011

Keep your eye open for a fresh new Limina design hitting the streets this evening.  OptionIt allows it’s members to reserve their spot at any of their partners’ events at a fraction of the cost.  New site should be live tonight: OptionIt.com

Metamorph NX – Goes on the Road

Wednesday, May 11th, 2011

Between 2009 and 2010, Limina worked with a brilliant group of scientists and software engineers at Molecular Devices on their next generation digital microscopy software.  After a thorough review of their existing product, and some contextual reviews of the software in use, Limina conducted the following:

  • Cognitive Walk-through
  • Expert UI Evaluation (Analysis and Recommendations)
  • Alternative Interaction Models
  • Workflows, Storyboards and Wireframes
  • Usability Testing
  • UI Designs and Custom Iconography.

You can see some examples of our work here, but the video, with our client emphasizing the value of enhanced User Experience is the real success story.

-Jon

IDEO – The Future of the Book

Monday, October 11th, 2010

It’s clear that the digitization of the Book has opened great possibilities for changing the way we consume, contextualize and engage in literature. Below is a post I found on Core 77  which shares IDEO’s exploration of various ux themes and concepts for interacting with digital books.


(Reblog)

IDEO released a five-minute video exploring the future of digital books. Their illustrated concepts highlight some interesting opportunity areas in the publishing industry through three distinct reading experiences:

Nelson reinforces books as critical thinking tools, providing multiple perspectives, references, and current conversations on a single subject. The layers of information beyond the book itself provide greater context and encourages a deeper dive into the book throughout history and into the future.

The Future of the Book. from IDEO on Vimeo.

Coupland addresses the challenge to stay on top of the thinking and writing in our world and professional field that so many of us feel. Readers can easily keep up with “must-reads” by following what colleagues are reading and interact with them through “book clubs” and other social layers (discussions, suggestions, lists, purchases) to help each other share and learn.

Alice explores new ways for users to interact and affect written narratives by introducing non-linear and game mechanics to reading. By introducing the reader’s active participation, this concept “blurs the lines between reality and fiction.” Certain interactions allow the reader to transcend traditional media by utilizing geographic location, communication with characters, and user contribution to storyline and plot.

A very cool blue sky project from IDEO to say the least. I enjoyed the way they chose to compartmentalize the functionality rather than attempting to redefine the book in a single all-inclusive interface (a failure we see in most of these concept projects). This project, and examples appearing all over the industry, only further prove that the future of books in the digital age does not lie in single solution but rather a utilization of technology to better address the wants and needs of users to share, interact, and learn more through specialized design solutions. We are certainly on the precipice of a whole new world for this morphed understanding of the “book.”If you are interested in hearing more about IDEO’s project, check out the interview with two of the project’s designers, Duane Bray and Robert Lenne, on WNYC’s Brian Lehrer Show. There’s also a conversation about the topic going on over at IDEO’s Facebook page.

Video and photos from IDEO.

This post was originally posted by Willem Van Lancker, 21 Sep 2010

Good UI Design References

Wednesday, May 5th, 2010

This is just a quick post to share good resources for designing usable interfaces. (It always helps to have a handy set of links).

Hope you find these helpful,

-Jon Fukuda